Humm ok nice idea.
However I still don't see any new big changes about the gameplay. As I understood, actually Xhodon 2 is a Xhodon 1 but with an interface revamp.
It's really cool and well done there is no problems with this. But basically it's still the same game, the sames problems will hapens again and again. The shell gone magnificient but what is inside is still the same.
What about new concept of gameplay? New battle systems? Regulars events? Guildwars? Silly things to experiments?
I just thinked about a little thing about the catapult, something I've thinking about long times ago but I always forgot to talk about it. It's an autofire mode when you're attacked. Your palace is being attacked, your catapult shoot automatically. Simple and will have a lot of consequences on the gameplay
Can be added as a feature of the magical account with some settings added like: you can choose to fire at 100% crystal capacity or not, you can choose to disable the automatic fire etc etc..
I'm pretty sure a lot of players already gave a lot of ides to improve and change the game in deeps ways. I'm pretty sure I don't take any risques to say that we don't have that much to loose now, let simply try^^
The first world of xhodon 2 was supposed to be a super test world and finally when i was on it, well it was only systems improvements, nothings special.
Honestly I think we are actually in a very bad posture, the game already lost a lot and now we are afraid to try something new in case we fail and we lost what is remaining.
But well, by doing nothing we are earning nothing, and we're just surviving until we get definitivly bored? It's not a solution too in my opinion.
We can try a lot of things and i'm pretty sure a lot of players will have a lot of fun to try to breake the game by exploiting bugs or bad settings, until it's fixed. What are we waiting for?